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Troubleshooting

Common problems and how to solve them.

Partial pedData / vehicleData on first interaction: If MDT lookup takes longer than ~12s (heavy server load or first NPC pool generation), ERS still fires OnFirst* once with nil compliance/identity fields. Retry the interaction or check server console with Config.Debug = true on both resources.

Custom / non-standard plates return UNREGISTERED or empty data: Older builds only fabricated NPC vehicle records for GTA-style “native” plate patterns, so servers running plate-changer scripts (e.g. HT 1234) saw pullovers and ANPR return unregistered or partial vehicle data. That plate-format gate has been removed — any ambient NPC vehicle now gets a full MDT-backed record regardless of plate layout. If you still see this, update both night_shifts_mdt and night_ers to the latest build.

  • Iceline Hosting: Set Enable Beyond to 1 in server dashboard
  • Entity Spawning: Ensure OneSync is properly configured in the host dashboard
  • ✅ Recommended Gamebuild: 3323, 3570, or 3889
  • ✅ Minimum FXServer: 35245 or newer
  • ❌ QBox important note; NPC Backup doesn’t spawn: Remove blocked ped & vehicle model names, like s_m_y_cop_01 or FIRETRUK from qbx_smallresources/qbx_entitiesblacklist/config.lua and your backup peds will spawn again
  • ❌ Considered Not Compatible: Other Gamebuilds other than 3323, 3570, or 3889
  • ❌ RemoveCops-AI: We recommend to disable this resource when using ERS
  • ❌ Andrew’s Advanced AI: We recommend to disable this resource when using ERS
  • ❌ Realistic Euphoria Physics: We recommend to disable this resource when using ERS
  • ❌ RedSaints Stretcher/Ambulance: We recommend to disable this resource when using ERS
  • ❌ Improved-Seat-Shuffle-FiveM by Dalrae1: We recommend to disable this resource when using ERS
  • ⚠️ Anti-cheat: May cause entity deletion issues. This can be prevented via your anti-cheat settings. Contact your provider