Roxwood Callout Pack
A free pack of twenty callouts set in Roxwood, for Emergency Response Simulator.
Overview
Section titled “Overview”The Roxwood Callout Pack adds twenty callouts to ERS. They are plugin files, one per callout, that you drag and drop into the callouts/plugins folder of your ERS resource. The pack requires Roxwood to work.
Three of the callouts are switched off in their files: Roxwood GP Race Crash, Theft of a Racecar and Reports of Theft. Set Enabled = true in a callout’s file to turn it on.
| Callout | Services | On by default | Dispatch text |
|---|---|---|---|
| Aggressive Boars | Police | Yes | Respond to a report of aggressive boars attacking a farmer; ensure public safety and coordinate with animal control. |
| Animal on the Road in Roxwood | Police | Yes | An unexpected type of animal has appeared on the road, causing a disruption in traffic flow. |
| Bouncer in Trouble | Police | Yes | A bouncer is struggling to control a rowdy crowd at a nightclub, with tensions escalating quickly. |
| Bridge blockade | Police | Yes | Emergency: respond to reports of a bridge blockade; ensure the area is cleared to prevent accidents. |
| Drug Lab Incident | Police, Ambulance, Fire | Yes | Emergency response needed at the drug lab; individual requiring immediate medical attention. |
| Illegal Camping | Police | Yes | Investigate reports of illegal camping in a restricted area; ensure compliance with local regulations. |
| Mysterious egg(s) reported | Police, Fire | Yes | Emergency: respond to reports of a mysterious egg; assess potential hazards. |
| Panic alarm at the mine | Police, Fire | Yes | Emergency responders are required to investigate the source of the panic alarm at the mine. |
| Reports of a Fire | Fire | Yes | A fire has been reported, requiring immediate attention from fire services. |
| Reports of Arson in Roxwood | Police, Fire | Yes | Suspected arson incidents have been reported, requiring immediate response from law enforcement and fire services. |
| Reports of Theft | Police | No | Reports of theft, details pending |
| Roxwood Crop Fire | Police, Fire | Yes | Reports of a combine harvester malfunction causing a rapidly spreading wheat field fire. |
| Roxwood Gas Station Robbery | Police, Ambulance | Yes | Respond to a report of an armed robbery at a gas station; secure the area and apprehend the suspects. |
| Roxwood GP Race Crash | Police, Ambulance, Fire, Tow | No | Reported road traffic collision, further details needed |
| Roxwood Shootout | Police | Yes | A violent shootout has erupted between two rival groups in Roxwood. |
| Rubbish washed up from the sea | Police, Fire | Yes | Emergency: respond to reports of debris washed up on the shoreline; assess environmental hazards. |
| Silo Fire | Fire | Yes | A fire has been reported in an agricultural silo, requiring immediate emergency response. |
| Theft of a Racecar | Police | No | High-performance racecar reported stolen from local track, immediate response required |
| Waterpark Incident | Ambulance | Yes | Emergency response needed at the waterpark; individual requiring immediate medical attention. |
| Wounded adventurer | Police, Ambulance, Fire | Yes | Emergency responders have located a wounded adventurer and are providing assistance. |
The dispatch text shown is the first of each callout’s descriptions. Every callout has ten.
Important Pre-Installation Notes
Section titled “Important Pre-Installation Notes”Requirements
Section titled “Requirements”- Emergency Response Simulator (
night_ers). - Roxwood. The pack requires it to work. Buy your ticket to Roxwood here.
Installation
Section titled “Installation”- Open the
callouts/pluginsfolder of your ERS resource:night_ers/callouts/plugins/. - Drag and drop the files from the pack’s
pluginsfolder into it. The pack has twenty files. - Restart the script and spawn a callout to test it.
Configuration
Section titled “Configuration”Each callout is one file in night_ers/callouts/plugins/, and each file starts with its settings:
| Setting | What it does |
|---|---|
Enabled |
Turns the callout on or off |
CalloutName |
The name of the callout |
CalloutDescriptions |
The list of dispatch descriptions |
CalloutUnitsRequired |
The services the callout is for: policeRequired, ambulanceRequired, fireRequired and towRequired |
CalloutLocations |
The places where the callout can start, numbered from [1] |
PedChanceToFleeFromPlayer |
The chance, from 0 to 100, that a ped flees. Lower is less chance |
PedChanceToAttackPlayer |
The chance, from 0 to 100, that a ped attacks. Lower is less chance |
PedChanceToSurrender |
The chance, from 0 to 100, that a ped surrenders. Lower is less chance |
PedChanceToObtainWeapons |
The chance, from 0 to 100, that a ped is given a weapon. Lower is less chance |
PedActionMinimumTimeoutInMs |
The shortest wait, in milliseconds, before the secondary action starts |
PedActionMaximumTimeoutInMs |
The longest wait, in milliseconds, before the secondary action starts. It must be higher than the minimum |
PedActionOnNoActionFound |
What a ped does after the timeout when no other action was found: "none", "attack", "flee" or "surrender" |
PedWeaponData |
The weapons a ped can be given |
Support
Section titled “Support”Read through the instructions again if you have not managed to install the resource. Can’t get it to work still? Create a ticket through our dedicated support system in Discord: