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Roxwood Callout Pack

A free pack of twenty callouts set in Roxwood, for Emergency Response Simulator.

The Roxwood Callout Pack adds twenty callouts to ERS. They are plugin files, one per callout, that you drag and drop into the callouts/plugins folder of your ERS resource. The pack requires Roxwood to work.

Three of the callouts are switched off in their files: Roxwood GP Race Crash, Theft of a Racecar and Reports of Theft. Set Enabled = true in a callout’s file to turn it on.

Callout Services On by default Dispatch text
Aggressive Boars Police Yes Respond to a report of aggressive boars attacking a farmer; ensure public safety and coordinate with animal control.
Animal on the Road in Roxwood Police Yes An unexpected type of animal has appeared on the road, causing a disruption in traffic flow.
Bouncer in Trouble Police Yes A bouncer is struggling to control a rowdy crowd at a nightclub, with tensions escalating quickly.
Bridge blockade Police Yes Emergency: respond to reports of a bridge blockade; ensure the area is cleared to prevent accidents.
Drug Lab Incident Police, Ambulance, Fire Yes Emergency response needed at the drug lab; individual requiring immediate medical attention.
Illegal Camping Police Yes Investigate reports of illegal camping in a restricted area; ensure compliance with local regulations.
Mysterious egg(s) reported Police, Fire Yes Emergency: respond to reports of a mysterious egg; assess potential hazards.
Panic alarm at the mine Police, Fire Yes Emergency responders are required to investigate the source of the panic alarm at the mine.
Reports of a Fire Fire Yes A fire has been reported, requiring immediate attention from fire services.
Reports of Arson in Roxwood Police, Fire Yes Suspected arson incidents have been reported, requiring immediate response from law enforcement and fire services.
Reports of Theft Police No Reports of theft, details pending
Roxwood Crop Fire Police, Fire Yes Reports of a combine harvester malfunction causing a rapidly spreading wheat field fire.
Roxwood Gas Station Robbery Police, Ambulance Yes Respond to a report of an armed robbery at a gas station; secure the area and apprehend the suspects.
Roxwood GP Race Crash Police, Ambulance, Fire, Tow No Reported road traffic collision, further details needed
Roxwood Shootout Police Yes A violent shootout has erupted between two rival groups in Roxwood.
Rubbish washed up from the sea Police, Fire Yes Emergency: respond to reports of debris washed up on the shoreline; assess environmental hazards.
Silo Fire Fire Yes A fire has been reported in an agricultural silo, requiring immediate emergency response.
Theft of a Racecar Police No High-performance racecar reported stolen from local track, immediate response required
Waterpark Incident Ambulance Yes Emergency response needed at the waterpark; individual requiring immediate medical attention.
Wounded adventurer Police, Ambulance, Fire Yes Emergency responders have located a wounded adventurer and are providing assistance.

The dispatch text shown is the first of each callout’s descriptions. Every callout has ten.

  1. Open the callouts/plugins folder of your ERS resource: night_ers/callouts/plugins/.
  2. Drag and drop the files from the pack’s plugins folder into it. The pack has twenty files.
  3. Restart the script and spawn a callout to test it.

Each callout is one file in night_ers/callouts/plugins/, and each file starts with its settings:

Setting What it does
Enabled Turns the callout on or off
CalloutName The name of the callout
CalloutDescriptions The list of dispatch descriptions
CalloutUnitsRequired The services the callout is for: policeRequired, ambulanceRequired, fireRequired and towRequired
CalloutLocations The places where the callout can start, numbered from [1]
PedChanceToFleeFromPlayer The chance, from 0 to 100, that a ped flees. Lower is less chance
PedChanceToAttackPlayer The chance, from 0 to 100, that a ped attacks. Lower is less chance
PedChanceToSurrender The chance, from 0 to 100, that a ped surrenders. Lower is less chance
PedChanceToObtainWeapons The chance, from 0 to 100, that a ped is given a weapon. Lower is less chance
PedActionMinimumTimeoutInMs The shortest wait, in milliseconds, before the secondary action starts
PedActionMaximumTimeoutInMs The longest wait, in milliseconds, before the secondary action starts. It must be higher than the minimum
PedActionOnNoActionFound What a ped does after the timeout when no other action was found: "none", "attack", "flee" or "surrender"
PedWeaponData The weapons a ped can be given

Read through the instructions again if you have not managed to install the resource. Can’t get it to work still? Create a ticket through our dedicated support system in Discord:

Nights Software Discord