Skip to content

Halloween Callout Pack

A free pack of five Halloween callouts for Emergency Response Simulator.

The Halloween Callout Pack adds five callouts to ERS. They are plugin files, one per callout, that you drag and drop into the callouts/plugins folder of your ERS resource.

Callout Services Dispatch text
Scary Crowd Police Emergency: respond to reports of a large group behaving erratically; ensure public safety.
Scary Person Police Emergency: respond to reports of a suspicious individual behaving erratically; ensure public safety.
Strange Ritual Police, Fire Eerie Ceremony: Respond to reports of a suspicious gathering performing an unknown ritual; investigate the scene.
Suspect(s) in Halloween Costume Police Suspicious Costume: Investigate reports of an individual in an unusual Halloween costume behaving oddly in the area.
Trick-or-Treat Terror Police Trick-or-Treat Terror: Respond to reports of a trick-or-treater setting fire to a house; ensure public safety.

The dispatch text shown is the first of each callout’s descriptions. Every callout has eight or ten.

  1. Open the callouts/plugins folder of your ERS resource: night_ers/callouts/plugins/.
  2. Drag and drop the files from the pack’s plugins folder into it. The pack has five files.
  3. Restart the script and spawn a callout to test it.

Each callout is one file in night_ers/callouts/plugins/, and each file starts with its settings. These are the lines from the Scary Crowd callout:

Enabled = true,
CalloutName = "Scary Crowd",
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 10, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 15, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 10000, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 20000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_stone_hatchet",
},
Setting What it does
Enabled Turns the callout on or off. All five are true
CalloutName The name of the callout
CalloutDescriptions The list of dispatch descriptions
CalloutUnitsRequired The services the callout is for: policeRequired, ambulanceRequired, fireRequired and towRequired
CalloutLocations The places where the callout can start, numbered from [1]
PedChanceToFleeFromPlayer The chance, from 0 to 100, that a ped flees. Lower is less chance
PedChanceToAttackPlayer The chance, from 0 to 100, that a ped attacks. Lower is less chance
PedChanceToSurrender The chance, from 0 to 100, that a ped surrenders. Lower is less chance
PedChanceToObtainWeapons The chance, from 0 to 100, that a ped is given a weapon. Lower is less chance
PedActionMinimumTimeoutInMs The shortest wait, in milliseconds, before the secondary action starts
PedActionMaximumTimeoutInMs The longest wait, in milliseconds, before the secondary action starts. It must be higher than the minimum
PedActionOnNoActionFound What a ped does after the timeout when no other action was found: "none", "attack", "flee" or "surrender"
PedWeaponData The weapons a ped can be given. One is picked at random if PedChanceToObtainWeapons passed

The values differ per callout.

Read through the instructions again if you have not managed to install the resource. Can’t get it to work still? Create a ticket through our dedicated support system in Discord:

Nights Software Discord