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US Prop Pack 1

Eleven US road-works props in three quality tiers, with real-world weights and full collision.

US Prop Pack 1 adds eleven road-works props: cones, channelizer drums, barricades, a work-zone sign and a site barrier. They are dynamic props like GTA’s own cones and barriers, so vehicles can knock them over, and each one collides with players, NPCs, vehicles, bullets and explosions.

Prop Model name Mass Size W x D x H (m)
28 in traffic cone, orange, 2 reflective bands, square base ns_us_1_cone_small 4.6 kg 0.38 x 0.38 x 0.71
36 in traffic cone, 2 reflective bands, black recycled-rubber base ns_us_1_cone_large 6.4 kg 0.45 x 0.45 x 0.91
Channelizer drum, 4 reflective bands, top handle, rubber tire-ring base ns_us_1_drum 28.8 kg 0.86 x 0.86 x 1.02
Channelizer drum with DO NOT ENTER (R5-1) sign on a steel bracket ns_us_1_drum_dne 33.4 kg 0.86 x 0.86 x 1.55
Vertical striped panel on a galvanized post, rubber base ns_us_1_vpanel 20.1 kg 0.46 x 0.69 x 1.50
Tall tubular channelizer / delineator with loop handle, rubber base ns_us_1_delineator 8.6 kg 0.39 x 0.43 x 1.10
Type II barricade, 2 striped rails, orange steel posts, rubber feet ns_us_1_barricade2 17.3 kg 1.06 x 0.41 x 1.00
Type II barricade with centred orange ROAD CLOSED sign ns_us_1_barricade2_rc 23.0 kg 1.32 x 0.46 x 1.65
36 in orange diamond ‘worker’ sign (W21-1) on a spring stand ns_us_1_sign_worker 17.3 kg 0.99 x 0.64 x 1.60
Orange plastic site barrier, straight panel, 5 openings, reflective strip ns_us_1_fence 8.6 kg 1.92 x 0.60 x 1.00
Type III barricade, 3 striped rails, perforated steel posts, white ROAD CLOSED sign ns_us_1_barricade3_rc 64.4 kg 1.70 x 0.77 x 1.60
  • Runs on current FiveM server artifacts and game builds. No game DLC is needed.
  • No dependencies and no framework: it works standalone and beside ESX, QBCore and Qbox.
  • The pack only streams models. No script runs.
  • All model names start with ns_us_1_, so they do not clash with other prop packs.

The download holds three versions of the same resource: Low, Medium and High. Install only one of them. All three use the resource name ns_props_us_1 and the same model names.

  1. Pick a tier folder: Low, Medium or High. Medium is recommended for most servers.
  2. Copy the ns_props_us_1 folder from that tier into your server’s resources folder.
  3. Add this line to server.cfg:
ensure ns_props_us_1

To switch tiers later, replace the folder with the one from another tier. Your scripts and maps keep working.

  • Low has the smallest textures and the simplest models. It suits busy servers, scenes with many props on screen and players on weak PCs.
  • Medium is the best balance and is recommended for most servers.
  • High has the sharpest textures and the most detail. It suits close-up scenes, screenshots and smaller roleplay servers.

From a distance the tiers look the same. The difference is texture sharpness and detail up close. Every prop in every tier is far below FiveM’s 16 MB warning for a single asset.

Tier Largest texture Texture memory, whole pack Streaming memory, whole pack Largest single prop Drawn up to
Low 512 px 4.79 MB 8.48 MB 1.25 MB 80 m
Medium 1024 px 19.17 MB 30.48 MB 4.25 MB 120 m
High 2048 px 70.67 MB 104.46 MB 12.41 MB 150 m

Streaming memory is what the pack uses if every prop is loaded at once. Each tier folder also holds a SPECS.md with the numbers for every prop.

From a script. Request the model, wait until it has loaded, then create the object:

local model = joaat('ns_us_1_cone_large')
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local pos = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 2.0, 0.0)
local obj = CreateObject(model, pos.x, pos.y, pos.z, true, true, false)
PlaceObjectOnGroundProperly(obj)
SetModelAsNoLongerNeeded(model)

The props also work with scene-management and job scripts that accept custom prop models.

In a map. Place the props by model name in maps on your own server. Start ns_props_us_1 before the resource that holds the map.

Fixed or loose. The props are loose by default. For a fixed setup, freeze them:

FreezeEntityPosition(obj, true)

Frozen props keep their collision.

  • Players, NPCs, vehicles, bullets and explosions all collide with every prop.
  • The props have real-world weights, so they tip and slide believably instead of flying off.
  • Round props use round collision, so they lie flat and roll when knocked over.

The model files are protected with Cfx.re asset escrow. They only work on the server linked to the Cfx.re account that bought the pack, and they cannot be opened, edited, resold or redistributed. You use them by spawning them by model name in your scripts, or by placing them in maps on your own server. The README, FAQ and specs in the download stay readable.

Read through the instructions again if you have not managed to install the resource. Can’t get it to work still? Create a ticket through our dedicated support system in Discord:

Nights Software Discord